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A distributed architecture for a system simulating the emotional state of an agent acting in a virtual environment is presented. The system is an implementation of an event appraisal model of emotional behaviour and uses neural networks to learn how the emotional state should be influenced by the occurrence of environmental and internal stimuli. A...

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... the domain we were inspired by [Inoue, Kawabata & Kobayashi 1996]. In Figure 2 a picture of the domain can be seen. The domain is a gridworld containing grass, water pools that can be dry or contain water, apple trees that can have apples growing and rocks, with possibly herbs growing on it. ...

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... Picard [17] proposed the hidden Ma emotion model, which can capture emotion changes exhibited by external states su changes in facial expressions, heart rate changes, voice fluctuations, and so on. Keste al. [18] established a distributed emotion state model based on neural network algori for event processing, which could convert the external emotion events into correspon emotion states by using neural network algorithms. Samani et al. [19] proposed a co site artificial emotion system, which consisted of three modules: probability-based tion matching (PLA), emotion-based artificial endocrine system (AES), and emotion transition (AST). ...
... Picard [17] proposed the hidden Markov emotion model, which can capture emotion changes exhibited by external states such as changes in facial expressions, heart rate changes, voice fluctuations, and so on. Kestern et al. [18] established a distributed emotion state model based on neural network algorithms for event processing, which could convert the external emotion events into corresponding emotion states by using neural network algorithms. Samani et al. [19] proposed a composite artificial emotion system, which consisted of three modules: probability-based emotion matching (PLA), emotion-based artificial endocrine system (AES), and emotion state transition (AST). ...
... pm pm e e e E 0 n s l n r t B = P P P (18) where ˆi pm e , ˆj pm e , and ˆk pm e represent different emotions, respectively. ...
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... A distributed architecture for a system simulating the emotional state of an agent acting in a virtual environment was presented by Aard-Jan Van Kesteren, Rieks Op Den Akker, Mannes Poel, Anton Nijholt [1]. Devillers et al. [5] found the most appropriate emotional state by calculating the conditional probability between the emotional keywords and emotional states. ...
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... A distributed architecture for a system simulating the emotional state of an agent acting in a virtual environment was presented by Aard-Jan van Kesteren, Rieks op den Akker, Mannes Poel, Anton Nijholt [3]. The system is an implementation of an event appraisal model of emotional behavior and uses neural networks to learn how the emotional state should be influenced by the occurrence of environmental and internal stimuli. ...
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