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Overview of the game level categories. 

Overview of the game level categories. 

Source publication
Conference Paper
Full-text available
Mobile apps and the gaming industry experienced continuous growth and popularity over the last couple of years. While children have always played games for fun, researchers, recognized the promising possibilities behind games in the field of education. As nearly every child is in possession of a mobile device today, the sector of digital game-based...

Contexts in source publication

Context 1
... IDeRBlog is a web-based platform helping children in school to improve their writing skills and to develop orthographic competences. (Ebner et al, 2017). The authors further clarify that the primary goal of the platform is not to transform writing by hand and replace it with a digital keyboard. ...
Context 2
... addition, the developers created links between different types of mistakes and to the quantity of exercises provided in the training database ) in order to meet multiple demands. The platform went public in October 2016 and initial tests were conducted at two partner schools until December at the end of the year (Ebner et al, 2017). After the first test period from October until December, 360 texts written by pupils were submitted to the platform. ...
Context 3
... app provides four different categories of challenges, as shown in Fig. 1. The first category is called "Right/Wrong" and requires pupils to correctly identify the notations of words. Children are confronted with five random words, which need to be marked as correct or false. Each word contains multiple sources of false notations, whereupon one is selected randomly. After a child submits an answer, the app ...
Context 4
... which need to be marked as correct or false. Each word contains multiple sources of false notations, whereupon one is selected randomly. After a child submits an answer, the app provides textual feedback. If a wrong notation was chosen to be correct, the correct notation is presented to the child, as shown in Fig. 2. In the second category ( Fig. 1), pupils are confronted with multiple sentences that need to be completed. Each sentence contains exactly one word on which children need to decide whether upper or lower case is applicable. This type of level helps to observe if children are able to deduce such a decision from a specific context. After an answer is submitted, the game ...

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