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Necker Cubes. Necker Cubes illustrate the claim that how one categorizes the content of an image can alter the diagnosticity of image cues, which can alter the way the input is organized into perceptual cues. Categorizing the left-hand image as a Necker Cube enables viewers to alter the relative spatial position of vertices A and B at will. Similarly, it enables viewers to perceive vertex C as either a single point in two dimensional space or as overlapping points in three-dimensional space in two different configurations. Therefore, how one categorizes a stimulus can influence how one perceives the stimulus. 

Necker Cubes. Necker Cubes illustrate the claim that how one categorizes the content of an image can alter the diagnosticity of image cues, which can alter the way the input is organized into perceptual cues. Categorizing the left-hand image as a Necker Cube enables viewers to alter the relative spatial position of vertices A and B at will. Similarly, it enables viewers to perceive vertex C as either a single point in two dimensional space or as overlapping points in three-dimensional space in two different configurations. Therefore, how one categorizes a stimulus can influence how one perceives the stimulus. 

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Artists, art critics, art historians, and cognitive psychologists have asserted that visual artists perceive the world differently than nonartists and that these perceptual abilities are the product of knowledge of techniques for working in an artistic medium. In support of these claims, Kozbelt (200127. Kozbelt , A . 2001. Artists as experts in v...

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... define the shapes of objects, and the placement of objects in scenes, relative to medium-specific constraints on artistic production. Gombrich (1960, pp. 147–172) described ‘how-to’ manuals that provide instructions and simplified line drawings to train artists to the basic proportions of objects as evidence for artists’ use of schemata. For instance, in modeling a standing human figure in a dynamic pose it is critical to get the relative placement of the volume of the quadriceps and the calf muscle across the knee cap correct. The mass of the quadriceps is raised on the lower portion of the thigh in this context, and forms a roughly triangular shape whose apex points to the inside of the knee. The calf muscle is raised towards the knee and rolled to the outside of the shin. The relative downward and upward thrust of these two masses should form parallel vectors when viewed from the front (Lanteri, 1902/1985, p. 147). These types of schemata can influence perception in several ways. They direct attention to features and characteristics of an object or scene that might otherwise go unnoticed or unperceived. Further, they provide artists with frameworks for the relative placement of objects and their parts, which help locate their expected positions in the visual field (e.g., the central features of a face form an inverted equilateral triangle horizontally bisected by the midline of the head). In certain contexts the latter bias forms recognition by filtering out the effects of practical knowledge on the perception of an object (Cohen, 2005). In this section we have presented art historical perspectives that exemplify the traditional view of the influence of artists’ methods in visual analysis. Fry and Gombrich disagreed about the epistemic object of artists’ formal techniques and methods. Fry contended that artists’ methods yield knowledge of the structure of the stimulus. Gombrich argued that they represent artists’ knowledge of the structure of phenomenal experience. However, both share a critical assumption: practical knowledge functions as a bias that constrains visual analysis in ordinary perception. These biases interfere with a perceiver’s ability to recover formal cues from the visual field sufficient to induce the perception of realistic three-dimensional scenes on a two-dimensional surface. This entails that artists must develop perceptual strategies to overcome their judgments about the identities and functionally salient features of 158 W. Seeley and A. Kozbelt objects. Therefore, artists’ methods can be interpreted as sets of perceptual strategies that enhance performance in visual analysis. We propose a model for artists’ perceptual advantages (Figure 3) derived from Philippe Schyns’ (1998) diagnostic recognition framework for object identification. Theories of object identification have traditionally divided visual perception into two sets of processes: form recognition and object categorization. The standard computational argument for this division of labor rests on a logical point. Perceivers recognize the identity of objects in the visual field by matching visual representations of the geometry of a stimulus to stored records of the ordinary shapes and functions of object types. Therefore, form recognition must precede and operate independently from object categorization. However, researchers like Patrick Cavanaugh (1991), Schyns, and Stephen Kosslyn (1996) dispute this traditional computational model. They argue that object recognition does not require a full representation of the form Philosophical Psychology 159 of an object or the structure of a scene. Rather, the visual system can get by with incomplete sets of object cues that suffice to direct attention to diagnostic features in the visual field (see also Cohen, 2005, p. 999). Diagnostic features are defined as sets of image cues that are sufficient to determine the identity of a stimulus. On this account, object identification is interpreted as a hypothesis testing process. Minimal sets of image features (e.g., coarse-grained visual patterns or sets of fine-grained features) are used to develop perceptual hypotheses about the most likely identity of a target object. These hypotheses, in turn, direct attention and prime the visual system to the expectation of confirming diagnostic features at particular locations in the visual field. Therefore, Cavanaugh (1991) and Kosslyn (1996) have argued that object identification is a bootstrapping process subserved by a distributed network of different resources. Schyns’ identifies two critical variables in object recognition tasks: cue availability and cue diagnosticity. Cue availability is determined by both the perspective of a viewer and physiological and computational constraints on the availability of perceptual information to a particular system. 6 Cue diagnosticity is determined by the information processing requirements of a particular task. Consider the two geometric patterns in Figure 4. Viewers familiar with a Necker Cube readily recognize that the two interior vertices in the left-hand figure, A and B, are diagnostic for two unique cubes at different orientations. Categorizing the figure as a Necker cube 160 W. Seeley and A. Kozbelt enables viewers to alternately conceptualize vertex A or vertex B as the closest point in the foreground of the image. Viewers are subsequently able to both perceive the figure in depth and alter its perspectival projection by shifting attention from one junction to the other. The right-hand pattern is harder to perceive as a Necker Cube. One must consciously concentrate on categorizing the figure as a cube in order to perceive vertex C as overlapping A and B junctions. Otherwise it defaults to a two- dimensional pattern of six equilateral triangles. Categorizing the pattern as a cube, therefore, alters the diagnosticity of C from the depiction of a single point in a two- dimensional image to the depiction of two overlapping points separated in depth. These examples demonstrate that how one categorizes an image can alter how one analyzes a stimulus into object cues, how one organizes these cues (e.g., altering whether vertex A or B is in the foreground), and even how one perceives them (e.g., as two corners in a three-dimensional space as opposed to one point in a two- dimensional space) (Schyns, 1998, p. 150). Schyns’ diagnostic recognition framework can be used to explain the importance of specialized spatial schemata for artists’ perceptual and depictive practices. The salience of image features in a perceptual context depends on the particular perceptual hypothesis guiding attention. Artists’ spatial schemata encode knowledge of sets of image features sufficient for adequate depiction in their medium. In two- dimensional media, these sets of visual cues induce realistic three-dimensional perceptual experiences because they are image features that are diagnostic for the identity of the depicted scene or object. Therefore, schemata not only enable artists to recognize stimulus features sufficient to produce particular perceptual effects in their medium, but also confer perceptual advantages for visual analysis in ordinary perceptual contexts. Kosslyn’s model for object recognition provides a neuropsychological explanation of the role of cue diagnosticity in perception. Kosslyn argues that object recognition is an example of cooperative computation (i.e., a set of interconnected subprocesses that share information and so function as a larger distributed system) (Kosslyn, 1996, p. 121). Cooperation is a property of opportunistic processing systems (Kosslyn & Koenig, 1995, pp. 76–77). The visual system is both cooperative and opportunistic in the sense that it exploits any and all resources available to it in order to promote fast and efficient recognition of the attributes necessary for cognition and action. Kosslyn has argued that this principle has two key correlates. First, coarse-grained visual patterns and minimal sets of fine-grained image features are ordinarily sufficient for basic object identification. Second, once an adequate match has been discovered between a set of image features and the stored record of an object’s shape or function, sensory information not needed for the continued operation of the system in that context is discarded. In this view, visual images are constructed piecemeal, beginning Philosophical Psychology 161 with minimal sets of diagnostic features. Detail is ‘filled in’ only to the extent that it is needed for a given task. For instance, coarse-grained features defining the general shapes of object types are ordinarily sufficient for object identification (e.g., the occlusion boundary and rough configuration of ‘facial features’ in black and white images of Picasso’s ‘Baboon and Young’). However, reaching and grasping may depend on a detailed representation of the structure of an object part. In the former case, there may be no need to attend to fine-grained details (e.g., the features that identify the baboon’s ‘eyes’ as the windshield of a toy car). In the latter case, information about the overall shape of the object may be superfluous to the task and can be discarded once the feature to be grasped has been located. In this regard, perceptual (object recognition), cognitive (object identification and task demands), and motor (reaching and grasping) systems cooperate to determine cue diagnosticity. The net result is an efficient perceptual system directed at the goals of the organism, which naturally filters out irrelevant sensory information. In this context, artists’ spatial schemata represent a novel form of practical knowledge that biases their perception to stimulus features sufficient for adequate artistic production in their chosen medium and style. There are four stages in Kosslyn’s hypothesis testing model for object identification. First, sensory inputs from each fixation are recorded in a short-term ...

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... According to MunBody Textro, in the aesthetics of form, the focus of the study lies in the aspects of structure and function that can be directly observed through artworks [21]. When analyzing the form in visual art, the objects of study can be divided into several parts, such as the human figure, which can be divided into three parts: the head, body parts, and legs [22]. The descriptive method is utilized to systematically and accurately create descriptions or representations of facts, characteristics, and relationships among investigated phenomena. ...
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The military apparatus in each region is established to maintain its sovereignty. The Prajurti women of the Mangkunegara Palace were an elite group of soldiers who participated in Raden Mas Said's struggle. As an extraordinary group of warriors in Mangkunegaran history, they have unique clothing that needs further research. The palace attire is one of the important cultural heritages that must be preserved. In Javanese culture, it is taught that dressing appropriately is in accordance with guidelines, situations, and conditions. This article discusses the attire of the Prajurti women of the Mangkunegara Palace, which was reintroduced during the Keraton Festival in 1991 by Trenggono. The research used descriptive analysis techniques, describing the research subject through collected data without analysis or drawing conclusions. The approach used was the aesthetic morphology approach of Thomas Munro. Based on this, this research explains the women's clothing of the Mangkunegara Palace Soldiers by Trenggono, which was displayed at the 1991 Palace Festival. The result shows that there is a discrepancy between the description of the attire of the Prajurti women of the Mangkunegara Palace in Serat Babad Nitik Mangkunegara I and II and the attire created by Trenggono.
... Given that handicraft art leisure activities have been categorized as mentally stimulating in past research (Geda et al., 2011;Leung et al., 2011;Vemuri et al., 2014;Vieta et al., 2019), and that cognitive leisure activity engagement has been used to measure CR because of its relation to reduced dementia risk (Arafa et al., 2022;Duffner et al., 2022;Fratiglioni & Wang, 2007;Hansdottir et al., 2022;Litkouhi et al., 2023;Niti et al., 2008), the present study examined the relations between HALA participation with perceptual reasoning and working memory. We examined perceptual reasoning and working memory specifically because these domains are prominently utilized when completing HALA activities, such as to creatively design and conceptualize a project, to spatially plan an art piece, to problem solve, to use one's hands in space through motor skills, to sustain attention to complete a project, and to track progress and remember instructions (Dunham et al., 2020;Gong et al., 2023;Hansdottir et al., 2022;Huotilainen et al., 2018;Lunke & Meier, 2016;Seeley & Kozbelt, 2008;Trentin et al., 2023;Tyler & Likova, 2012). Using a procedure similar to S. , we also determined the contribution of HALAs as a unique CR factor through the construction of a hierarchical regression model. ...
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Objective Older individuals face a higher likelihood of developing dementia. The rate of cognitive decline resulting from dementia is not equivalent for all, as some patients with dementia are able to function independently longer than others, despite having similar disease burden. The cognitive reserve (CR) theory provides one explanation for the differing rate of decline. CR suggests that there are factors-most notably, educational attainment and occupational attainment-that can protect against the cognitive decline. Although the beneficial effects of these notable CR factors are clear, not all are easily modifiable. Participation in leisure activities may represent a more easily modifiable factor. Some research hints at beneficial effects of leisure activities, although specific leisure activities have not been well examined. The present study examined the relations between handicraft art leisure activities (HALAs) and multiple cognitive domains. Method Archival WAIS-IV and demographic data for 50 California retirement community residents were examined. ResultsHALA participation accounted for statistically significant variance in working memory performance (R2 = .40, β = .24%) over and above the established CR factors of age, depression, educational attainment, and occupational attainment. In addition, HALA participation was related to a better ability to perform abstract visual information tasks (Block Design subtest, r = .28, p = .05) and non-verbal reasoning tasks (Visual Puzzles subtest, r = .38, p = .008). ConclusionsHALA participation among older adults could contribute to the retention of cognitive function, supporting the role of HALA participation as a CR factor.
... The findings were related to correcting measures by the organizer, fan, and government. Meanwhile, Seeley & Kozbelt (2008) stimulated artist and non-artist respondents in response to shape to make a drawing. Artist's art, aesthetics, and historical knowledge contributed to their technical skill in drawing and their ability to give perception. ...
... Jakesch & Leder (2009), in their research on appreciation, formulated participant's characteristics by age, a number of materials (artworks) appreciated, and process appreciation procedures or process stages done before final determination through analysis and recommendation. Seabolt (2001) and Seeley & Kozbelt (2008) offered the concept of the difference between appreciation of art, art history, art aesthetics, and art criticism. The difference is not only about the term but also objective. ...
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... All participants had normal or correctedto-normal vision and were undergraduate students from the South Korea. The participants were not artists since the cortical reaction of artists is different from the non-artists when exposed to artworks (Bhattacharya and Petsche, 2005;Seeley and Kozbelt, 2008;Kottlow et al., 2011). ...
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... Further leverage in coordinating bottom-up and top-down views may involve reframing the issue away from perception and toward visual attentionspecifically, the interaction between strategic shifts in attention guiding visual selection and the attentional enhancement of selected information and suppression of non-selected information (Chamberlain & Wagemans, 2015;Kozbelt & Seeley, 2007), as well as the role of attention in visually guided action (Seeley & Kozbelt, 2008). As noted earlier, a major problem in drawing is the moment-to-moment selection of what to attend to and render. ...
... Consistent with other findings on expertise, recent work examining eye and hand movements in naturalistic drawing has found that artists can produce more motor output per unit of visually encoded material when drawing, relative to non-artists (Glazek, 2012); moreover, artists use a systematic eye-hand strategy while segmenting complex lines, while non-artists either segment arbitrarily or not at all (Tchalenko, 2009). Perceptual-motor integration themes feature prominently in many recent accounts of depiction (Kozbelt, 2001;Kozbelt & Seeley, 2007;Seeley & Kozbelt, 2008;Tchalenko, Nam, Ladanga, & Miall, 2014) and, together with the theme of embodied cognition (e.g. Lakoff & Johnson, 1999), are poised to become increasingly important in characterizing artistic expertise, as are explorations of individual-difference variables like personality and motivational factors (see Chamberlain, McManus, Brunswick, Rankin, & Riley, 2015). ...
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In this chapter, we review current psychological research on artistic expertise, exploring the evidence suggesting possible perceptual differences between artists and non-artists via two venerable and prominent theoretical accounts, which we term the “bottom-up” and “top-down” explanations. Our discussion emphasizes the skills required for the production of realistic depictions, rather than merely receptive aspects like appreciation or connoisseurship. While researchers have produced some interesting findings on artistic expertise, many conceptual and methodological issues remain unresolved, and we conclude the chapter by discussing some of these. The crucial issue relevant to the classic expertise literature is the extent to which depictive skill may entail robust, general advantages in perception and attention, which, beyond simply reflecting an acquired body of domain-specific patterns, represent artists’ enhanced ability to solve the same kinds of problems as the human visual system does generally.
... By abstraction, we refer to the ability to look at a complex scene or object and envision its unseen, underlying, and essential structure. This is an important skill for visual artists, who must grasp the important forms of a subject, noting figure-ground relationships, and the features of objects most critical to identifying them (Seeley & Kozbelt, 2008). Artists and designers are often admired for their creative ability to reduce objects "to a few essential flashes of direction or shape" (Arnheim, 1969, p. 113) and have been shown to excel in tasks that require abstraction compared to nonartists. ...
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... We found no significant differences between history of arts compared to psychology or visual arts students in all five tasks performance in time, this res u lt is consistent with Kozbelt and Seeley's (2007) assumption, that history of arts students' task performance falls between artists and non-artists. Art historians acquire declarative knowledge, similar schemata as visual artists' by studyin g t h e history of techniques of art production, but their lack of motor skills provides t h is intermediary group performance (Seeley, Kozbelt, 2008). ...
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The aim of the recent study was to examine visual arts, history of arts and psychology students' (N=72) object recognition of distorted images. We used a computer programmed task. The program measured reaction time, number of skipped pictures between trials and answer correctness of visual arts, history of arts and psychology students. We found significant differences between visual arts and psychology students' reaction time, however neither in correct answer nor in number of skipped image s were shown significant differences between groups. Art history students' reaction time tends to represent an intermediary group, where their reaction time showed no significant difference compared to that of visual arts and psychology students.
... One line of investigation concerns the body sway in the posture of viewers that they bring to their observations of pictorial space (Kapoula et al. 2011;Ganczarek et al. 2014Ganczarek et al. , 2015. Another concerns the cost of exerted efforts in pictorial viewing (Proffitt 2006;Seeley and Kozbelt 2008). ...
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... These may range from very low-level visual processes like acuity or contrast sensitivity, to explicit high-order representations useful for depicting particular categories of stimuli in specific media. Over the last twenty or so years, psychological researchers have made significant efforts to understand how artists and non-artists may differ in their perception, and how this is related to drawing skill ( Chamberlain & Wagemans, 2016;Drake & Winner, 2011;Glazek, 2012;Kozbelt & Seeley, 2007;Seeley & Kozbelt, 2008;Tchalenko, Nam, Ladanga, & Miall, 2014). No one doubts that artists draw better than non-artists, a point empirically confirmed numerous times ( Chamberlain, McManus, Riley, Rankin, & Brunswick, 2013;Chamberlain & Wagemans, 2015;Kozbelt, 2001;Perdreau & Cavanagh, 2013). ...
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The question of whether and how visual artists see the world differently than non-artists has long engaged researchers and scholars in the arts, sciences, and humanities. Yet as evidence regarding this issue accumulates, it has become clear that the answers to these questions are by no means straightforward. With a view to advancing ongoing debate in this field, the current study aimed to replicate and extend previous research by exploring the differences in visual-spatial ability between art students (n = 42) and non-art students (n = 37), using a comprehensive battery of visual-spatial and drawing tasks. Art students outperformed non-art students on drawing measures and some (but not all) visual-spatial tasks. This nuanced pattern of results broadly supports the notion that art students differ from non-art students in their ability to exert top-down control over attentional processing, but not in the phenomenology of low-level visual processing. Implications for theories of artistic expertise are discussed.
... 201-202) noted that viewers "often feel a form of somatic response" to especially "vigorous handling of the artistic medium" and to visual evidence of hand movements. Recreation, from physical signs, of the act of making may be key for meaning (Seeley & Kozbelt, 2008;Taylor, Witt, & Grimaldi, 2012). By using the formal clues of the "hand of the artist," viewers may also enjoy higher fluency or other perceptual advantages. ...
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We present a comprehensive review and theoretical discussion of factors that could impact our interaction with museum-based art. Art is an important stimulus that reveals core insights about human behavior and thought. Art perception is in fact often considered one of the few uniquely human phenomena whereby we process multiple types of information, experience myriad emotions, make evaluations, and where these elements not only occur but combine. Art viewing often occurs in museums, which are acknowledged as primary locations where individuals naturally meet art, and which—in conjunction with “real” artworks—may contribute greatly to experience. However, to- date, psychological aesthetics studies have only begun to consider in-museum examinations, focusing instead on highly controlled laboratory-based studies, and leading to calls for a need to shift to ecologically valid examinations. To provide a foundation for such research, we consider what key psychological differences may be expected between original/museum and reproduced/lab-based art, and why the art experience may be different when occurring within the museum context. We also review factors that should be controlled for, or which may raise new, unexplored areas for empirical research. These include three main levels: the artwork, the viewer, and physical aspects of the museum. We connect these factors to a model of art processing and relate to findings from sociology and general museum studies, which have largely been overlooked in psychological aesthetics research.