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... real”, and in which social interaction is a key component of the learning experience. In their case this is achieved by requiring the learners to navigate in the physical space in order to construct and de-construct geometric shapes in an overlaid virtual world. A hybrid approach made up of a combination of a location specific learning experience followed up by in-class activities is advocated by Spikol & Milrad (Spikol D. & Milrad M., 2009). In their case students use a mobile device to assist in measuring and estimating the height, area and volume of buildings as part of a data gathering exercise and then in-class use tools such as Sketch Up to design their own buildings. Not only does the learning activity integrate in-class and out-of-class learning it is also a good example of a technology supported cross curricula learning activity which helps to show the relevance of mathematics. We argue that it is time for Mobile Learning to move beyond the development of innovative prototype applications and activities which make for engaging one- off (albeit sometimes of long duration) learning experiences. For mobile learning to be successfully integrated into the classroom in any meaningful large scale fashion it must be applicable across a number of elements of the curriculum and come with an appropriate amount of support for the teacher so that they can not only see the benefits of mobile learning but also a clear path to how they can incorporate it into their daily classroom practice. Because of its widespread applicability, among a large set of teachers, we have chosen to focus on Grade 7 of the USA NCTM Principles and Standards for School Mathematics and the Curriculum Focal Points (NCTM, 2006). This has given rise to a focus on the areas of: Data Analysis; Measurement and Geometry; Number, Operations and Algebra. We are working through each of these areas to create learning activities according to the pedagogical underpinnings outlined below. Of the applications described previously MobiMaths is closest in spirit to the work of (Wijers M. et al., 2008) and (Spikol D. & Milrad M., 2009). We follow a broadly social constructivist pedagogy to mobile learning (Patten B. et al., 2006). In order to overcome the issues in mathematics education identified in the literature tools, applications and learning activities should: encourage learning and problem solving activities which occur (where possible) in real-life contexts; take place in an environment which is rich in information; involve performing authentic tasks in ill- structured domains; involve interactions with others. Finally there should be an emphasis on learning processes rather than solutions. MobiMaths (Tangney B. et al., 2009) aims to provide an integrated toolkit encompassing all aspects from hardware through to lesson plans. From the hardware perspective learners will be provided with smartphones which can communicate with each other and with the teacher‟s console machine. The toolkit will include a range of neutral tools (Somekh, 1997) which can be applied broadly across the curriculum (e.g. an in-class voting response system) and a range of “Mindtool” applications (Jonassen, 2006) which are purpose defined by the curriculum and serve to amplify conceptual understanding, extend thinking and enhance problem solving (e.g. the Cuisenaire Rod application for fraction addition described below). Using these tools and applications teachers are free to create innovative learning activities as suits their approach to teaching. MobiMaths support for teachers will also include a detailed set of activity sheets which will correlate to keys skills and topics within the relevant curricular area. Each activity sheet will also provide at least one open ended “challenge” to engage learners in solution strategy development and mathematical reasoning across a wider curriculum area. We do not underestimate the issues to do with technical maintenance of phones and school policies on phone usage and ownership. Such issues are outside the scope of this paper but we assume that smartphones will be allocated to students (or groups of students) for at least the duration of the learning activity. Schools may follow schemes very similar to those already adopted to manage student laptops with each student having their own smartphone or the teacher may have access to a mobile cart of charged phones which are given to students for the duration of a learning activity. Finally we are following an interdisciplinary design methodology with the team being made up of software engineers, educational technology researchers and experienced maths teachers. The core team is augmented with graphics design expertise as needed. An incremental prototyping approach is being followed. All tools and applications are being tested in authentic school settings with feedback flowing back through the design and prototyping process as appropriate. This technical architecture is depicted in Figure 2 . A four layered architecture separates core middleware functionality from behavior specific components. The platform abstraction layer is the fundamental layer that provides essential device-specific functionalities. These include sensor readings, (e.g., GPS, accelerometer and compass), communication, (e.g., access to Wifi and 3G) and basic GUI functionality. Although we are currently 1 developing for Android phones this layer facilitates the porting of the educational activities to a variety of smartphone devices by providing abstractions from device- specific implementations. The middleware layer implements generic functionality such as group communication primitives, GUI support, activity coordination, persistent storage, location determination and access to sensors. Communication is crucial to enable collaborative problem solving. MobiMaths communication is web service based with the service residing on a remote web server accessed via the hypertext transfer protocol (HTTP). MobiMaths web services use Apache Axis technology to generate service descriptions using the Web Services Description Language (WSDL) and to generate appropriate Simple Object Access Protocol (SOAP) responses to client requests. These XML based messages are sent back and forth between the smartphones and the server. KSoap is a SOAP web service client library for constrained Java environments such as mobile phones. Requests are generated on the device based on application and tool requirements. The MobiMaths server services client requests and generates SOAP responses to return the required information. The SOAP response is then parsed by the KSoap client on the smartphone. The component layer contains a set of components that provide functionality used in the development of MobiMaths applications. Each component provides a specific behaviour e.g., messaging, group management, etc. The group management component allows for the assignment of students into groups and the matching of groups with tasks. The messaging component provides messaging functionality within learning applications using communication functionality provided by communication primitives in the middleware layer. Above the component layer, the application layer includes MobiMaths applications and tools. Each application draws on behaviour provided by the lower layers to create applications supporting curriculum based activities. Each application is specific to a learning activity and will contain data and an application-specific GUI. A teacher management system (TMS) enables teachers to manage and monitor learning activities. The management component is used to organise students into appropriate groups. Application specific data is generated by the teacher and pushed to student devices. This allows for varying levels of difficulty according to student ability. The TMS‟s other primary role is monitoring. On completion of a learning activity students send an acknowledgment of completion including any application specific results and metrics. These are recorded and can be accessed via the TMS to monitor progress and to customise future activities for a particular student. A sample application and tool are described below, the first for trigonometry and the second for fractions. They show how the toolkit can be used in different ways to support different aspects of the curriculum and hence meet the objectives outlined previously. The Angle Tool uses the phone‟s accelerometer to produce a visual readout of the angle at which the smartphone is being held. The tool displays the angle of elevation of the device and records that reading on user instruction, i.e. by tapping the screen. A running average of the previous five recorded angle readings is automatically maintained. Learning activities based around the Angle Tool are mapped to the geometry and trigonometry section of the curriculum. One of the many criticisms of trigonometry is that it is taught in a context free fashion which leads to students having problems applying concepts to everyday experiences. Activities based upon using the Angle Tool facilitate the introduction of context into students ‟ learning by having them apply theory to real world environments, situations and scenarios. In the simplest case students can be given a task to measure the height of a nearby structure. Unlike many problems that students encounter in text books, there are no sub-steps for the posed problems to act as “marker points” for finding the right answer. It is envisioned that students develop their own sub steps, e.g. measuring the distance from the structure to the point of angle measurement, measuring from a number of different distances to calculate an average, comparing estimations with calculated answers. To support teachers a detailed lesson plan is provided which explains the use of the tool and maps out clearly where in the curriculum it can be used. A number of scaffolding activities are also suggested to help ...

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... Hirsh-Pasek et al. (2015) suggest that students learn best when they are engaged in meaningful and socially interactive learning experiences. Previous studies on mobile learning for math have shown that it facilitates engagement (Baya'a and Daher, 2009), contextualises mathematics learning (Tangney et al., 2010), supports collaboration (Zurita & Nussbaum, 2004) and facilitates new ways to visualise https://doi.org/10.1016/j.cedpsych.2019.101783 abstract math concepts in the real world (Spikol and Eliasson, 2010). ...
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