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Ivan Sutherland's head-mounted 3D display (c. 1968). The display had a suspending counterbalance mechanical arm and used ultrasonic transducers to track the head movement. (Left) The system in use. (Right) The various parts of the three-dimensional display system. Images reproduced from Sutherland (1968), with permission from Dr. Ivan Sutherland.

Ivan Sutherland's head-mounted 3D display (c. 1968). The display had a suspending counterbalance mechanical arm and used ultrasonic transducers to track the head movement. (Left) The system in use. (Right) The various parts of the three-dimensional display system. Images reproduced from Sutherland (1968), with permission from Dr. Ivan Sutherland.

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In this article, we are going to review a brief history of the field of Virtual Reality (VR), VR systems, and applications and discuss how they evolved. After that, we will familiarize ourselves with the essential components of VR experiences and common VR terminology. Finally, we discuss the evolution of ubiquitous VR as a subfield of VR and its c...

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Context 1
... system generated binocular imagery that was rendered appropriately for the position and orientation of the moving head. As shown in Figure [1], the display was suspended from a counterbalanced robotic arm and ultrasonic transducers were used to track the natural movement of the head. This was the first time in the history of computer graphics that people could see into a computer generated virtual world. ...
Context 2
... system generated binocular imagery that was rendered appropriately for the position and orientation of the moving head. As shown in Figure [1], the display was suspended from a counterbalanced robotic arm and ultrasonic transducers were used to track the natural movement of the head. This was the first time in the history of computer graphics that people could see into a computer generated virtual world. ...