Fig 4 - uploaded by Alexander Pasko
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Interactive modeling applied to texture a BRep object. (Left) Several B-spline primitives are used to define the space partitions. (Right) The corresponding textured BRep object rendered using a surface ray-tracing engine. 

Interactive modeling applied to texture a BRep object. (Left) Several B-spline primitives are used to define the space partitions. (Right) The corresponding textured BRep object rendered using a surface ray-tracing engine. 

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In this paper, we propose a framework for modeling and deforming heterogeneous volumetric objects defined as point sets with attributes. We propose to use constructive hypervolume objects, where the function representation (FRep) is used as the basic model for both object geometry and attributes represented independently using real-valued scalar fu...

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... the case of a geometric model other than FRep, the only difference in the modeling process is that the geometric model should be imported first, as Fig. 4 shows. In this example, a standard B-rep object (the polygonal "Stanford Bunny") has been loaded, and different space partitions were modelled using the B-spline modeller. In this example, several cubic B-spline primitives were used to create space partitions for photometric attributes (colours and other shading parameters). While ...
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... a standard B-rep object (the polygonal "Stanford Bunny") has been loaded, and different space partitions were modelled using the B-spline modeller. In this example, several cubic B-spline primitives were used to create space partitions for photometric attributes (colours and other shading parameters). While modeling, simple colours are used as in Fig. 4(left) to show which partition a vertex belongs to. One can then export the object to POV-Ray [39] or other formats for rendering. For each vertex defined in the B-rep model, a tree traversing procedure is executed, and depending on the partition the vertex belongs to, a texture index is ...

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Citations

... These methods are more focused on drawing a specific shape, and cannot directly be applied for rendering the energy-wave. Pasko [11], Schmitt [12] and Børlum [13] can express transparency and intensity. These methods are, however, for simulating the optical phenomenon of the incoming light within the geometric shape, and not suitable for the energy-wave expression in which the space itself emits the light. ...
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