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HapticHead prototype with 24 actuators around the head and high-density areas on the forehead and chin. Left: Raw prototype; right: integrated into a beanie. First presented in our previous work [16, 17].

HapticHead prototype with 24 actuators around the head and high-density areas on the forehead and chin. Left: Raw prototype; right: integrated into a beanie. First presented in our previous work [16, 17].

Contexts in source publication

Context 1
... [15][16][17] is a vibrotactile display around the head consisting of a bathing cap with a chin strap and a total of 24 vibrotactile actuators (see Fig. 1). It can be used in 3D guidance and localization scenarios in both virtual (VR) and augmented reality (AR) with relatively high precision and low task completion times. This work introduces a notification scenario and (vibro-)tactile patterns (TPs) that are presented at different spatial locations around the ...
Context 2
... prototype consists of a bathing cap with 19 vibration actuators (Precision Microdrives 312-101 [27], 12 mm coin type, 3 V, 75 mA, 12500 rpm, 2.6 g normalized amplitude, 40 ms lag time, and 132 ms rise time) attached on the outside and distributed on the whole surface. The non-stretchable chinstrap hosts an additional five vibration actuators on the inside and can be adjusted to different head sizes using a Velcro fastener (see Figures 1 and 2). This prototype may optionally be integrated into a beanie due to questionable aesthetics of the naked prototype. ...
Context 3
... In the post-study questionnaire ( Fig. 10) participants stated that it was easy and intuitive to recognize TPs on the head and that they found them easy to remember. The smartphone condition scored lower in all of these statements. A Wilcoxon signed-rank test showed that those differences were significant. The participants had mixed opinions on whether the vibration feedback ...
Context 4
... subjective feedback (shown in Fig. 10) suggests that participants rated HapticHead substantially higher than the smartphone in terms of ease, intuitiveness, and recall. This is likely a result of the added location (source) dimension, which was extremely easy to recognize and translated into the overall confidence of being able to correctly identify patterns. The vibration ...
Context 5
... acceptability is another issue of the current HapticHead design. Even though most of the prototype can be hidden under a beanie (see Fig. 1) and a majority of our participants claimed they would use a product like the prototype in real life, the social acceptability of wearing a partly showing tactile interface around the head still has to be evaluated and presumably depends on the situation. While driving a bike social acceptability would probably be higher (e.g., as part ...

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Citations

... advantages for tactile feedback on the head. For example, a strong tactile stimulus on the back of the head can intuitively be recognized as "something is behind me, might be dangerous" [29]. We define intuitive tactile patterns as mostly "self-explanatory" and requiring minimal training, like a single presentation of the available tactile patterns, to feel comfortable with the system and to operate it with minimal interpretation errors. ...
... We showed that our system can be used in 3D guidance and localization scenarios in virtual (VR) and augmented reality (AR) with relatively high precision and low task completion times. We also investigated characteristics of tactile patterns on the head in our prior work [28,29]. The results gave us insights into important aspects of intuitive tactile patterns. ...
... Simultaneously, stimulus location and duration are easier to identify and can thus achieve a higher bandwidth of communicated information. These results were later confirmed for tactile patterns on the head alongside other head-based tactile feedback properties in [29], which influences the design rationale of tactile patterns in the current work. ...
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