Figure - uploaded by Riky Taufik Afif
Content may be subject to copyright.
Gambar 3. Whiteboard animation yang dibuat dengan Microsoft Power Point 2016 (sumber: pribadi, 2021)

Gambar 3. Whiteboard animation yang dibuat dengan Microsoft Power Point 2016 (sumber: pribadi, 2021)

Source publication
Article
Full-text available
Abstrak Pada sektor pendidikan di Indonesia wabah COVID-19 membuat proses belajar mengajar menjadi daring (dalam jaringan). Pada situasi tersebut para guru dituntut lebih kreatif untuk menjaga situasi kondusif selama pembelajaran daring. Menjadi tantangan tersendiri karena situasi yang biasanya lebih fleksibel selama pertemuan tatap muka menjadi be...

Similar publications

Article
Full-text available
This paper examined the influence of interactive media on secondary school student's academic performance in Mathematics in Keffi. Interactive multimedia technology empowers the educational process by means of increased interaction between teachers and the students. The utilization of technology in the instructional media development has an importa...
Article
Full-text available
This research is motivated by the incomplete understanding of students in non-fiction text material because the teacher only uses the lecture method in delivering the material. The purpose of this study was to determine the increase in student learning outcomes in non-fiction text material using interactive media non-fiction texts in Kediri Raya. T...
Article
Full-text available
The purpose of the study is to develop interactive learning media to improve early childhood literacy. The type of research is Research and Development/RD using the ADDIE model development procedure. The subjects of the study included 21 groups of Class A in Al Azhar kindergarten. Data collection techniques use interviews, FGD (Focus Group Discussi...
Article
Full-text available
Interactive multimedia teaching materials are teaching materials that combine two or more interactive media (audio, text, graphics, images, and video). Interactive multimedia is one of the teaching materials that can be used to support the learning process. The purpose of this study was to see how interactive multimedia influences students' mastery...

Citations

... One of the learning media that can create exciting and innovative learning is interactive multimedia (Manurung, 2020). Making interactive learning media has great potential to support implementing good education and achieving learning objectives (Afif, 2021). ...
Article
Full-text available
This study aims to develop adobe flash learning media based on metacognitive abilities. The research method used is research and development (R&D) with the ADDIE model, which consists of 5 stages: Analysis, Design, Development, Implementation, and Evaluation.This research was conducted at SMA Negeri 1 Bantarkalong in the odd semester of the 2021/2022 academic year. Limited trials were carried out on five students of class XII MIPA 1, and field tests were carried out on class XII MIPA 2, which amounted to 21 people. The validation results of material and media experts stated that the adobe flash learning media based on metacognitive abilities was valid and could be used with some improvements.Based on the questionnaire responses, the limited trial students scored 191 in the "Good" category.At the same time, the results of the teacher's response questionnaire got a score of 132 in the "Very Good" class.Then the teaching activity observation sheet results obtained a teaching implementation score of 94% with the "Very Good" category. In addition, the results of the questionnaire responses from field test students scored 866 in the "Very Good" category.
Article
Full-text available
In Indonesia, the problem that often arises in learning is that students' understanding of the material is still low, as evidenced by student learning outcomes that are still low. This is certainly not caused by the common knowledge of students alone. Still, many factors that influence one of them are the learning process that is less qualified, human resources in the form of unprofessional teachers so that students' abilities will also be low. If this continues, the output of human resources resulting from learning in Indonesia will not be able to compete with countries that are both developing. This study aims to reveal in more depth the application of the contextual teaching and learning (CTL) learning model in improving the quality of Balaghah learning at MAN 3 Jombang, with the focus of the discussion as follows 1) Planning of Contextual Teaching and Learning (CTL) models in improving the quality of Balaghah learning at MAN 3 Jombang, (2) the quality of Balaghah learning as the output of the application of the Contextual Teaching and Learning (CTL) model at MAN 3 Jombang. This research uses a qualitative approach, with the type of case study research in schools. Data collection was done by interview, observation, and documentation. Data analysis was done through data reduction, presentation, and conclusion. The results of this study are 1) Planning the Contextual Teaching and Learning (CTL) Model, there are three stages; first, the introduction is to see the suitability of essential competencies with methods, materials, models, media, and learning resources. Second, implementation is the student centre learning process through several stages of learning. Third, the teacher evaluates the students. 2) The quality of Balaghah learning as the output of applying the Contextual Teaching and Learning (CTL) model at MAN 3 Jombang is related to teacher learning behaviour, student learning behaviour, impact, learning climate, learning materials, and learning media