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Floor Map of MMA Octagon.

Floor Map of MMA Octagon.

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Mixed Martial Arts (MMA) is an emerging sport which involves competitors in a ring or cage utilising strikes as well as submission techniques to defeat opponents. The MMA Unified Rules of Conduct was established in 2000, allowing for regulated MMA events for an international audience. While MMA is practiced worldwide, with fighters incorporating ma...

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... greatest decline in the application of information was displayed by the losing preliminary division fighters. Although losing fighters were given more feedback than winners in the same division, they applied it less frequently -suggesting that the more feedback given to a fighter, the less information they applied ( Figure 10). The purpose of our research was to understand the type and method of coach feedback and fighters' application of this feedback, and to investigate its relationship with fight outcomes. ...
Context 2
... the integrated marketing communications framework (Kotler and Armstrong, 2010), exposure to an excessive amount of information containing different messages can cause an individual to become overwhelmed and confused, thus countering our hypothesis. In fact, according to the study (Figure 10), the fewer instructions given to fighters, the more information they apply; and the more information they apply, the more likely they are to win. This conclusion is backed up the research conducted by , who concluded that athletes had greater difficulty in applying information when that information was lengthy and poorly contextualised. ...

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Article
The learning process in humans is reinforced with feedback on actions. In sports, feedback plays an important role in optimizing motion techniques. Athletes can learn and internalize correct motion executions in order to improve their performance. The most widely used feedback method in sports is response advice by experts (coaches). Meanwhile, technical devices are useful for promoting motor learning. With the help of extended reality, such as virtual reality, augmented reality and mixed reality, it is possible to receive visual feedback through (head-mounted) displays during motion execution for real-time corrections in motor learning. The use of extended reality real-time feedback is becoming increasingly common in many application fields of motor learning. So far, forms of real-time feedback have mainly been used in the health and medical sector. In sports, the increasing exploration of real-time feedback could provide a useful supplement to conventional feedback methods. Real-time feedback using extended reality could enable a better self-motion perception and faster learning success, consequently, having a positive effect on the performance development of athletes. This article summarizes the current use of real-time feedback (Prior application of real-time XR feedback in various research fields section), presents the useful addition of extended reality real-time feedback to common feedback methods in sports (Framework of the addition of real-time XR feedback in sports section), and recommends a possible integration of real-time feedback in sports training with the help of a model (Concept development section). Overall, the benefits of using extended reality technologies are presented, and a human-system-interaction in sports is proposed.