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and 2: Screen adjustment and Game mode screen. Source: The Authors  

and 2: Screen adjustment and Game mode screen. Source: The Authors  

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The using of virtual technologies for immersion of users are spreading in several areas of knowledge. In games, the quote is, resources are being used to work cognitive skills, attention, memory, among other factors beside the children. Currently, at the expense of usability, low cost, virtual technologies of perception and interaction, as Nintendo...

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... can also be played by adults and other age groups, however, some concepts that are connected with the formation of knowledge about the topics covered in the game may be underestimated by the participants above the age required by the game. The following figures ( figure 1 and 2) show some screens in the game while in using. ...

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