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Exploration Maps From Learners Investigating Hypothetical Worlds

Exploration Maps From Learners Investigating Hypothetical Worlds

Contexts in source publication

Context 1
... quantity of exploration may not denote quality, however, which is why we also examined observations made, science variables measured, and quests encountered as additional metrics to determine engagement. Figure 5 provides two examples of exploration paths and scoring (shaded boxes represent areas of the map counted in the exploration scoring algorithm). ...
Context 2
... quantity of exploration may not denote quality, however, which is why we also examined observations made, science variables measured, and quests encountered as additional metrics to determine engagement. Figure 5 provides two examples of exploration paths and scoring (shaded boxes represent areas of the map counted in the exploration scoring algorithm). ...

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... Learning also takes place informally between players during digital games. For instance, Lane et al. (2022) discussed how Minecraft players collaborated on difficult "works of engineering" to build replicas of complex structures (such as the Taj Mahal) by planning, sharing, and coordinating online. This type of collaboration, that facilitates one's learning and that of others, is also found on sites such as Twitch which is an interactive platform on which players live stream their game play (see Payne et al., 2017). ...
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