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Evolution of different player types over 5000 generations (1,100,500,1000,1500,2000,2500,3000,3500,4000,4500 and 5000 respectively) in a nonincentive and pro-incentive business game environment  

Evolution of different player types over 5000 generations (1,100,500,1000,1500,2000,2500,3000,3500,4000,4500 and 5000 respectively) in a nonincentive and pro-incentive business game environment  

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This paper discusses our investigation into the evolution of cooperative players in an online business environment. We explain our design of an incentive based system with its foundation over binary reputation system whose proportion of reward or punishment is a function of transaction value and the players past history of cooperation. We compare t...

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