Evaluation of the kinesthetic platform. (a) on x-axis horizontal motion; (b) on z-axis vertical motion; (c) on rotary motion around y-axis.

Evaluation of the kinesthetic platform. (a) on x-axis horizontal motion; (b) on z-axis vertical motion; (c) on rotary motion around y-axis.

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The finger skin contains a variety of receptors, which provide multiple tactile sensing channels. When a finger touches the surface of an object, people can simultaneously perceive curvature, texture, softness, temperature, and so on. However, in most of research activities, the designed haptic feedback devices can only focus on a certain channel....

Contexts in source publication

Context 1
... at the simulation of curved surfaces through passive and static touch [2], or the combination of zeroth-and first-order information at the simulation of curved surfaces through active and dynamic touch. Kinesthetic validation of this platform is proved in Figure 2 and experimental validation in the curvature perception is included in the following experiments (condition C in Experiment 1 and condition C' in Experiment 2). Because the translation and rotation velocities of the platform can't be infinitely fast and the fingerpad has a certain area, the platform can't simulate the geometry with complex surface curve or too fast curvature change or too high curvature. ...
Context 2
... finger wearable device was developed to compensate the force different by lifting or pressing the finger down, as shown in Figure 12. It used a piezoelectric linear motor as the actuator and featured light weight and good transparency. ...