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EVS Multicam Live Slow Motion Harware XT (2)

EVS Multicam Live Slow Motion Harware XT (2)

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Article
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In this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining ho...

Citations

... Making use of videos to communicate situations on the ground has been shown to help personnel in control room understand events (Bergstrand & Landgren, 2011). Recording and reviewing such short videos can also help follow-up analysis; to review response work and allow comparison with previous situations (Engström et al., 2010), analogous to instant replays in telecasts of sporting events (Perry et al., 2009). However, despite the use of video to communicate and report emergencies, its use has mostly been limited to uploaded media reported by citizens. ...
Article
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Availability and access to information is critical for a highly effective response to an ongoing event however, information reported by citizens is based on their context, bias and subjective interpretation, and the channel of communication may be too narrow to provide clear, accurate reporting. This can often lead to inadequate response to an emergency, which can in turn result in loss of property or even lives. Excessive response to an emergency can also result in a waste of highly resources. The authors' solution to address this problem is to make the citizen act as a camera for the control room by exploiting the user's mobile camera. The system is designed to provide a live view of the citizen's immediate surroundings, while control room personnel can provide instructions. In this paper, the authors introduce their approach and share initial insights from a focus group validation session and then four evaluations with users within a separate but closely related domain. They discuss their observations, evaluation results and provide a set of recommendations for the Emergency Response domain.
... Previous studies of professional broadcast environments have focused on how producers collaborate during live production [9, 10] , by using video recordings to analyse the interactions between producers. The scope of this study was much wider and covered the production of programmes over a number of weeks. ...
Conference Paper
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Audio editing is performed at scale in the production of radio, but often the tools used are poorly targeted towards the task at hand. There are a number of audio analysis techniques that have the potential to aid radio producers, but without a detailed understanding of their process and requirements, it can be difficult to apply these methods. To aid this understanding, a study of radio production practice was conducted on three varied case studies-a news bulletin, drama and documentary. It examined the audio/metadata workflow, the roles and motivations of the producers and environmental factors. The study found that producers prefer to interact with higher-level representations of audio content like transcripts, and enjoy working on paper. The study also identified opportunities to improve the workflow with tools that link audio to text, highlight repetitions, compare takes and segment speakers.
... The relationship between sport and television broadcasts has been explored by a range of academic analysis tracing the combination back to the origins of 1940s and 1950s televised sporting encounters (Barnett, 1990;Coakley, 1999;Oriard, 2001;Rowe, 2004;Whannel, 1992;Wenner, 1989). The production methods and techniques of organisation of live broadcasts of sporting events has also been the focus of attention (Engström, Juhlin, Perry, & Broth, 2010;Silk, 2001;Silk, Slack, & Amis, 2000;Stoddart, 1994). As has the nature and impact of advertising, sport, and audience with regard to televised soccer matches (Evens & Lefeber, 2011;Sandvoss, 2003). ...
Article
Soccer broadcasts have been explored in a number of interesting ways, uncovering racial difference, gendered stereotypes, domestic viewing experiences, nationalistic discourse, and national styles of production. What is lacking, however, is how the viewer comprehends space and time in the live broadcast. Such literatures neglect the hybrid nature of televised soccer as a combination of visual and verbal communication. Understanding and experiencing a televised soccer match is a formulation of visual principles and verbal understanding of temporality within the narrative of a live broadcast. These principles are materialized through the screen and develop an unconscious understanding of movement, spatiality, and temporality differing from a cinematic unconscious through the cutting and sequencing of footage and border moments—screen wipe, frames, cuts—which work in combination with commentary to establish a microgeography of the screen. Viewers of televised soccer, therefore, establish a comprehension of time and space which is distinctive and differs from reportage.
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The TV industry has long been under pressure to adapt its workflows to use advanced Internet technologies. It also must face competition from social media, video blogs, and livestreaming platforms, which are enabled by lightweight production tools and new distribution channels. The social-distancing regulations introduced due to the COVID-19 pandemic added to the list of challenging adaptations. One of the remaining bastions of legacy TV production is the live broadcast of sporting events and news. These production practices rely on tight collaboration in small spaces, such as control rooms and outside broadcast vans. This paper focuses on current socio-technical changes, especially those changes and adaptations in collaborative practices and workflows in TV production. Some changes necessary during the pandemic may be imposed, temporary adjustments to the ongoing situation, but some might induce permanent changes in key work practices in TV production. Further, these imposed changes are aligned with already ongoing changes in the industry, which are now being accelerated. We characterize the changes along two main dimensions: redistribution of work and automation.
Article
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‘Time’ and ‘temporality’ are increasingly addressed in human-computer interaction (HCI) research. From issues related to mapping and visualizing data along timelines via explorations of temporality as a design material to studies of lag and the rhythms of work, time is a recurring perspective in HCI research. In fact, time has been a recurring aspect in HCI research for the past 30 years. Based on this continuous and growing interest in HCI research, we find it to be a good time to explore if ‘time’ can be used as a way to structure and organize HCI research. In this paper, we make one such attempt based on a literature study in which we have focused on how time and temporality has been addressed in HCI research during the past 30 years. In our overview of the field, we explore how time and temporality has played out in HCI along the two dimensions of what and how it has been studied. Based on these two dimensions, we created a 4 × 4 matrix that allowed us to filter the material and categorize HCI research in relation to time and temporality. As a result of our explorations, we have identified a turn to temporality as a design material in HCI, an interest in methods for temporality studies in HCI and in temporality as a theoretical lens. We end with a discussion of some implications of our findings around the notions of (i) waves of time and temporality studies in HCI research, (ii) the potential use of the 4 × 4 matrix and (iii) the consequences of a more fundamental shift from things to events.
Chapter
Availability and access to information is critical for a highly effective response to an ongoing event however, information reported by citizens is based on their context, bias and subjective interpretation, and the channel of communication may be too narrow to provide clear, accurate reporting. This can often lead to inadequate response to an emergency, which can in turn result in loss of property or even lives. Excessive response to an emergency can also result in a waste of highly resources. The authors' solution to address this problem is to make the citizen act as a camera for the control room by exploiting the user's mobile camera. The system is designed to provide a live view of the citizen's immediate surroundings, while control room personnel can provide instructions. In this paper, the authors introduce their approach and share initial insights from a focus group validation session and then four evaluations with users within a separate but closely related domain. They discuss their observations, evaluation results and provide a set of recommendations for the Emergency Response domain.
Article
Using video recordings as data to study how dyads follow instructional videos to achieve practical tasks, this article focuses on how partici- pants coordinate the temporality of the video with that of their task by pausing the video. We examine three types of pausing, each display- ing participants’ online understanding of the instructions and differ- ent articulations between demonstrations and practical task: pausing to raise a correspondence problem, to keep up with the video, and to turn to action. From this exemplar case, we discuss how ordinary people experience and make time with interactive media.