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Distribution of game sessions by game mode. 

Distribution of game sessions by game mode. 

Source publication
Conference Paper
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Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between phones and tablets. Most UI guidelines and usability studies are rarely updated and are still based on smaller screens or one-handed operations, which can be tiresome on large devices that may require different, or even two-handed postures. Past usabi...

Context in source publication

Context 1
... filtering step removed 929 data points (1.5% of total). The 1.587 game sessions are distributed among the 6 dif- ferent game modes as shown in Figure 4: the large majority of users did use the first mode (i.e., left hand grip and right index tap). Both right hand modes correspond to more than 57% of sessions together, while left hand only modes cover slightly less than 1 /5 of usage. ...

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Citations

... In [18], a large amount of data is collected from a heterogeneous population for the study of touchscreen operation in natural environments using the gamification technique. A gamified crowdsourcing system named as Quizz is developed, which is used to assess the knowledge of users and gain new insights from them. ...
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