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Data acquisition phase. Employed markers to georeference the captured frames.

Data acquisition phase. Employed markers to georeference the captured frames.

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The Morgantina silver treasure belonging to the Archaeological Museum of Aidone (Sicily) was involved in a three-dimensional (3-D) survey and diagnostics campaign for monitoring the collection over time in anticipation of their temporary transfer to the Metropolitan Museum of Art in New York for a period of 4 years. Using a multidisciplinary approa...

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... front side and the back side since their thicknesses were really tiny. It was necessary to set up some processing strat- egies to cope with specific problems of the objects. During the acquisition phase, it was necessary to apply specific markers and small colored pellets modeling paste to the surface, after a careful evaluation with restorers (Fig. ...

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... In recent years, digital technologies and serious games have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities. In this respect, we know that many museums have already used 3D scanning and modelling techniques to create virtual tours of their attractions [1], which could thus also be enjoyed through apps or websites. Not only that but in [14,13] we see how virtual reality can even allow users to interact with museum attractions or reproductions of ancient artefacts through mobile devices. ...
... In the last decades, most of the musealization processes took the advantage of 3D modelling and scanning. In (Alberghina et al., 2017), Morgantina Silver Treasure is acquired and analysed; then, 3D models and analysis results are made available through an ad-hoc web platform. In , the authors conduct a study about Kouros of Lentinoi and propose a web application to make it accessible to the users. ...
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Chapter
In recent years, digital technologies and serious game have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities. Due to pandemic and the closure of museums the demand for new digital remote solutions for Cultural Heritage has seen a great increase. Thanks to a collaboration between University of Catania, the Museum of Mineralogy, Petrography and Volcanology and a local SME iInformatica S.r.l a serious game for dissemination of mineralogic and petrographic science was developed. The idea behind the project is to give to all the possibility to learn by doing. Through the simulator, users can assume the role of researchers in mineralogy and petrography and, thus, study the minerals constituting the rocks. Within the game a player can learn how to use a petrographic microscope and how to recognise a rock by analysing the single minerals that constitute it and, therefore, to identify the rock itself.KeywordsCultural HeritageMuseumsMineralogyPetrographySerious Game
Chapter
The research focuses on the digital Computer Assisted Restoration procedures to guide the measure of integration of an artefact, innovating and implementing traditional research methods. Non-invasive 3D Digitalization techniques with high-performance devices allow the generation of applications for high-resolution visualization of three-dimensional environments with the possibility of navigating, analyzing and consulting virtual models in real time. The innovative application of 3D digital technologies has demonstrated that the integrated use of the new technology can be a useful tool to improve the entire process of collecting, storing and consulting information and data related to diagnostic and restoration work. However, even today, in the field of Cultural Heritage conservation, expert restorers are initiating conservation projects, relying exclusively on 2D technical drawing and thematic maps associated with textual legends. Based on these discussions and comparison with colleagues in the field of restoration, it was considered important to define effective support procedures to implement and improve analysis, data interrogation and control of geometry.