Comparison of different surface representations in blending process by applying random scaling factors to each representation: (a) the original face model, (b) vertex displacement representation, and (c) affine transformation representation.

Comparison of different surface representations in blending process by applying random scaling factors to each representation: (a) the original face model, (b) vertex displacement representation, and (c) affine transformation representation.

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This paper describes a practical technique for 3D artistic face modeling where a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face model in a controllable manner. Its core idea is to construct a face geometry space...

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... e detection of objects in real-time sonar images is utilized for the network based training [26]. e 3D artistic face modeling with controllable manner [27] enables the face geometry space and a face texture space based on 3D face dataset. e experiment is carried out in real time without GPU acceleration to achieve different cartoon characters. ...
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