Table 1 - uploaded by Antony Thorpe
Content may be subject to copyright.
Characteristics of VR

Characteristics of VR

Source publication
Article
Full-text available
Improving the quality of residential design is currently a research focus in Britain. However, little work has been done on the strategic use of IT to promote innovation in the British housebuilding industry. Advanced computer techniques can greatly facilitate the visualisation and appraisal of alternative design. The potential of virtual reality a...

Context in source publication

Context 1
... et al. (1998) characterize VR as having high realism, high interactivity and low marginal cost, in comparison with these other technologies. This may be the overall or ideal situation but due to limitations of the current hardware, as Table 1 shows, different types of VR vary in the degree to which they show these characteristics. On the PC, despite the increased potential for 3D graphic applications, there is still a trade off between the realism of a VR simulation and it's interactivity and speed. ...

Citations

Article
Full-text available
Developing digital design skills appropriate for analysing and accommodating issues of design accessibility is critical to better: housing; interior architecture; landscape architecture; industrial design and urban planning. This is a critical response to greater human rights expectations and a key government response to population ageing. The area of inclusive or universal design is a response to global design education initiatives including the United Nations Convention on the Rights of Persons with Disabilities, which stipulates the implementation of programs of action to make physical social and virtual environments more equitable and accessible. In response to these imperatives, an innovative 6 unit credit summer course was designed and developed as a multidisciplinary elective and run for the first time in January 2009 as part of a research project to investigate the use of an open access home modelling application known as MyVirtualHome. From a course learning perspective, students engaged with established digital modelling applications within cutting edge virtual technologies and cultures. Parametric design was used in conjunction with 3D modelling to create customisable components that could be used by naive users within a virtual world to test accessibility solutions. As well as learning technical skills, students' learning addressed attitudinal barriers. The evaluation method used for this project is action-based and draws on a range of evidence including student and tutor learning outcomes, as captured via the learning wiki developed especially for the course and the student satisfaction scores. The paper will discuss outcomes drawing from the Virtual Accessible Design wiki http://vead-2009.wetpaint.com/ which students used as the collaborative vehicle to communicate with each other and their tutors. Finally, the authors will reflect on the future potential of other inclusive design collaborations that enhance both teaching and learning outcomes across design disciplines as well as provide real-world outcomes and scholarship in both learning and enabling environments research.