Capture of App store search results for DAYSAM.

Capture of App store search results for DAYSAM.

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This paper presents a smartphone application game that aims to increase the awareness of preschoolers on renewable energy. The age of the selected preschoolers is in the range of 4-6 years. The game is called DAYSAM, and it aims to increase awareness regarding photovoltaic arrays, wind turbines, mini-hydropower stations, energy efficiency, and risk...

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... Gamification and serious games have been used to break down habits and inhibitions and create behavioral change [20][21][22][23]. It is defined as "the use of game design elements in nongame contexts" [24]. ...
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The allocation of renewable energy plants, especially wind turbines, is stagnating in Germany. Although the citizens approve of the energy transition, they resist concrete local projects. In recent years, research has shown that interactive map applications support participatory planning through motivation, social interaction, and knowledge transfer. We aim to reduce biases against renewable energy (RE) and support informed decision making while accepting local responsibility. We hypothesized that finding a new gamified participation format, based on behavioral mechanisms, would strengthen the empowerment of people. To this end, we designed a dialogue tool and participation format, ’Vision:En 2040’, which combines: (i) a precise target electricity yield, (ii) an interactive map showing results of people’s actions, information about environmental impacts, and (iii) game rules which foster cooperation. In facilitated workshops, participants simulate the allocation of wind and photovoltaic power plants in their municipality to achieve a target electricity yield. The developed tool is based on methods of environmental planning and geoinformatics. ’Vision:En 2040’ was systematically tested with a technical test and a pre-test. In addition, its impact on participants was assessed through surveys and qualitative content analysis. The evaluation results show that the tool can influence the acceptance of the energy transition in terms of attitude. Through ’Vision:En 2040’, participants became aware of the community’s responsibility in the energy transition and expanded their knowledge. In addition, decision makers used the workshop results to plan RE sites. Our results indicate that ’Vision:En 2040’ is helpful for informal citizen participation in accelerating the energy transition.
... In line with constructivist theories, which argue that all training action should focus on learning processes through the motivation and prior knowledge of the student [44], and according to the evidence shown in previous studies [5,45,46], the results of this study show that e-learning Web apps awaken positive student attitudes towards learning in both virtual and face-to-face learning environments. ...
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This study empirically examines the effects of the acceptance of e-learning Web-apps by student on the learning outcomes achieved with their use. With this objective, two theoretically recognized purposes for use these apps were tested in a blended learning model, as a way to change the traditional face-to-face classrooms activities (apps we called ICTf) and as a virtual evaluation platform in learning (ICTv apps). The data was collected through online surveys from university students of a blended Master’ degree, enrolled in different specialties. PLS-SEM analysis of the data was performed. A proportion of the variance of student learning outcomes was explained by the level of ICTv acceptance. However, the positive effect of the ICTf acceptance on this performance was not significant. Heterogeneity was observed in students’ ratings on the acceptance of the Web-apps by different master’s specialties, and it was higher in ICTf than in ICTv. Our research highlights the important role that the acceptance of use of electronic learning resources plays in boosting their effective learning performance.
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Natural security refers to all aspects of security related to a reliable, sufficient, affordable and sustainable supply of natural resources, and energy to meet the needs of society by protecting the environment, human health, and living things. Effects derived from climate change are one of the biggest challenges encountered in terms of natural security. Simulation games play a vital role in building a sustainable world. This study investigates the games for topics like natural security, energy security, carbon capture and storage, renewable energy and waste. A review of the literature showed forty-three studies which focused on the objective of the study. Most of the games were used in education and used to transfer knowledge in the field of waste. The paper points out the importance of natural security and the need to develop more games in natural security and its related fields to build a regenerative economy.