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Basic rules game design game design (Rollings and Adams, 2003)  

Basic rules game design game design (Rollings and Adams, 2003)  

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In the era of globalization, the development of the gaming world is evident very quickly, evidenced by the launch of various types of games every year, even every month. Game development that grows rapidly makes the desire to incorporate educational elements into the game application. It is also supported by the development of game engine to facili...

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... The improvement in learning outcomes is 20.66 points. This result supported by other related research educational based games can increase the frequency of learning [14]. Besides that educational based games can increase students' motivation to learn. ...
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Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students’ learning outcome are increase by implementing educational games.
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This study aims to find out the effect of the Google SketchUp application and the need for achievement on students’ learning achievements of building interior design. Quasi-experimental research was conducted at the Vocational High School (VHS) with a 2 x 2 factorial design. The Google SketchUp application was used in the experimental group, while the PowerPoint Slides were used in the control group. The sample consisted of 56 VHS students, study program of modeling design and building information. The instruments used are need for achievement tests and learning achievement tests with reliability coefficients of 0.916 and 0.671. To test the hypothesis using multiple variance analysis techniques and the Tukey test. The results show that the Google SketchUp application is more effective than the PowerPoint in the learning of building interior design. Students who classified with a high need for achievement earn higher learning achievement compared to the lower one. There is an interaction between the Google SketchUp application and the students’ need for achievement. For students who have a high need for motivation, using the Google SketchUp application is more effective than using PowerPoint Slides. On the other side, the students who have a low need for motivation, the use of the Google SketchUp application does not differ significantly compared to the use of PowerPoint Slides. This finding is very useful for vocational teachers as an effort to improve the learning process of building interior design. However, it is also possible that these findings can apply more broadly to student learning in other skills competencies in VHS. These findings contribute to the management of vocational education as an effort to implement VHS revitalization. Furthermore, it also can be used as a consideration by the Head of VHS and decision-makers in the Ministry of Education and Culture.