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A working model depicting the use of animated scenarios to evaluate user experience in the design process.

A working model depicting the use of animated scenarios to evaluate user experience in the design process.

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Conference Paper
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Scenarios are considered a useful tool for designers and HCI communities to generate detailed problem descriptions, future predictions, concept generations, requirements analysis and detailed system design surrounding a design problem. However, little is known about animated scenarios as a tool to co-evaluate and further explore early user research...

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Context 1
... working model (Figure 3) shows how the use of animated scenarios can be used to co-evaluate user research. ...

Citations

... Etapa 3: Desenvolvimento de cenários: após a representação da extensão dos grupos de usuários, projetistas podem materializar seus modelos mentais por meio da técnica de cenários [12], que possui capacidade de elicitar requisitos de sistema ainda não concebidos, descrevendo histórias que podem abordar diferentes aspectos do sistema, problemas e perspectivas de projeto, além de auxiliar na investigação de situações futuras. Cenários são de fácil compreensão para o usuário e podem ser apresentados de diversas maneiras, como cenários visuais ou animações [21]. Pode-se explorar diferentes tipos de sensores e dados que poderão ser utilizados, compartilhados e armazenados, além da inteligência presente no sistema. ...
Conference Paper
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Privacy is a relevant concern in the intelligent systems environment, Internet of Things and Ubiquitous Computing, because of indiscriminate data collection and sharing practices, and the distancing of mental models between users and software designers. This paper articulates challenges for the establishment of privacy and proposes a method for eliciting privacy requirements in ubiquitous systems in order to think about privacy in the early stages of design, being a practice that cross through technology projects as a concern to be evolved along with the software artifacts. A use example of the method was performed, deriving privacy requirements for a travel-sharing application. Software artifacts were constructed from the requirements and were utilized in a participatory design session to project elements of privacy. At the end of the process, we obtained prototypes of medium fidelity focused from the beginning in privacy, articulating elements for its protection, configuration and comprehension by users.
... Funcionamento desta etapa: O cenário deve ser escrito de forma a estimular a participação do usuário, seja na utilização de exemplos próximos de sua vida, na utilização de linguagem informal, ou apresentação do cenário de forma além da textual, como animações [14]. Alguns itens gerais a serem explorados em cenários são: diferentes tipos de sensores, de dados (localização, fotos, preferências); inteligência de sistema (funcionalidades); coleta de dados (sensores); compartilhamento de dados (usuários, empresas). ...
Conference Paper
Full-text available
In today's world, technology is an increasingly greater part of daily life, especially in terms of data collection and sharing practices that may pose a risk to privacy. Users may not understand their privacy completely because within system development there is a gap between users' and software designers' mental models. This paper discusses the main challenges and solutions for establishing privacy in ubiquitous contexts. To do so, we use a theoretical basis to propose a method for eliciting privacy requirements in ubiquitous computing, by involving software designers and users. Through an use example, we verified that the proposed method allowed the designer to recognize the need for privacy in the systems and design jointly with users solutions to inform and protect privacy.
Article
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In this article, we present our research using design fiction to explore future wellbeing technologies for older adults. “For Good Times and Bad Times” is a design fiction representing a range of emotional, qualitative, and functional goals associated with wellbeing health technology. We invited a small cohort of experts to participate in a wearable monitoring device co-creation session, and then invited older-aged participants to review and reflect on a design fiction crafted from the experts’ findings and a set of psychological needs and values that have been associated with wearable health devices. The results offer insight into the future of wellbeing monitoring technology, and demonstrate the power of design fiction for communicating and generating deep discussions the psychological, cultural, and social implications of using technologies that mediate complex personal experiences. We discuss the challenges associated with creating and using design fiction in research with older adults, and the potential of fiction to shift perspectives and elicit prospective outcomes of using future technologies .