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A series of glitches is processed over a photo by decoding its HEX codes (Blaire Haslop, 2015). Fig 3. Innocent pixels are retrospectively committed to transformation and change (Blaire Haslop, 2015)  

A series of glitches is processed over a photo by decoding its HEX codes (Blaire Haslop, 2015). Fig 3. Innocent pixels are retrospectively committed to transformation and change (Blaire Haslop, 2015)  

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Conference Paper
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of museums as cultural heritage institutions that seek innovative ways for converting and tapping into the realm of mass and social media. In parallel with the New Museology movement having been discussed since 1970s critiques of traditional curatorial practices argue that ordinary objects are more informative of the novel The Museum of Innocence b...

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Citations

... We can look to digital forensics, file restoration and cultural preservation (Webb & Brown 2016;ibid. 2011;Brown & Webb 2010;Kvan 2016), or we can embrace glitches as a new opportunity for a digital antique (Schnabel et al. 2016;Aydin et al. 2016). ...
... We can look to digital forensics, file restoration and cultural preservation (Webb & Brown 2016;ibid. 2011;Brown & Webb 2010;Kvan 2016), or we can embrace glitches as a new opportunity for a digital antique (Schnabel et al. 2016;Aydin et al. 2016). ...
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This research informs of a series of experimental design practices for the understanding computational glitches in architecture which appears to be equivalently a 'given' as well as an 'informed'. 'Glitch-space' is introduced to navigate the discussion through a spatial interpretation of digital decay. Currently glitches are only explored as forms of 2D art. We however, look to reconnect the underlying data to its digital architectural spatial form. Our methodology a systematic iterative process of transformational change to explore design emergence on the base of computational glitches. A numerical data driven process is explored using decayed files which are turned into 3D formal expressions. In this context, stereoscopic techniques are experimented, helping understand further how glitch can be performed within a 3D virtual environment. Ultimately we explore digital architectural form existing solely in the digital realm that confidently expresses glitch in both its design process and aesthetic outcome. Thus, our research intends to bring a level of authenticity with the notion of 'glitch-space' by discussing 3D interpretations of glitch in an architectural form.
... A glitch acts deep within our technology and comes about seemingly unexpectedly (Shipwright, 2015). We can look to digital forensics, file restoration and cultural preservation (Webb and Brown, 2016;ibid., 2011;Brown and Webb, 2010;Kvan, 2016), or we can embrace glitches as a new opportunity for a digital antique Aydin et al., 2016). The unique contribution of this research is that it treats glitch in two forms; first as 'the given' and second as 'the in-formed'. ...
Thesis
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We now live in a world where architecture is produced through arrays of pixels and this remains as the representation rather than the reality of buildings inevitably ageing their physical forms. So if architecture is kept in this digitally frozen state, then how does architectural form age over time? It glitches. A glitch is defined as a sudden malfunction or fault caused by the harsh reality of digital decay. Currently glitches as a result of digital decay are solely explored as forms of 2d art therefore this thesis looks to reconnect the underlying data to its digital architectural spatial form and interpret digital decay in 3d. Our methodology follows a systematic iterative process of transformational change to explore design emergence on the base of computational glitches. A numerical data driven process is explored using decayed files which are turned into 3d formal expressions. In this context, stereoscopic techniques are experimented, helping understand further how glitch can be performed within a 3d virtual environment. Ultimately we explore digital architectural form existing solely in the digital realm that confidently expresses glitch in both its design process and aesthetic outcome. This thesis does not aim to answer the research question through a resolved building, we instead define architecture as three dimensional digital form and space. This thesis uses glitch as a methodology to design three dimensional spaces within the digital realm. The architecture exists in the digital therefore the spatial perception of architecture created through this research is in the eye of the beholder and their previous spatial experiences. Employing a methodology of transformational change to explore design emergence on the base of glitches or decayed files, the aim is to generate a contemporary architectural interpretation of decayed data. (Haslop et al., 2016)
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