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A) Correlation between the offline and online classification accuracies. B) Relation between online accuracy and the similarity of EEG topographies between offline and online session. Dots are labeled with the subject number. https://doi.org/10.1371/journal.pone.0178385.g004 

A) Correlation between the offline and online classification accuracies. B) Relation between online accuracy and the similarity of EEG topographies between offline and online session. Dots are labeled with the subject number. https://doi.org/10.1371/journal.pone.0178385.g004 

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A promising approach for brain-computer interfaces (BCIs) employs the steady-state visual evoked potential (SSVEP) for extracting control information. Main advantages of these SSVEP BCIs are a simple and low-cost setup, little effort to adjust the system parameters to the user and comparatively high information transfer rates (ITR). However, tradit...

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... Table I summarizes the stimulation paradigms, frequencies, and performance of user-friendly four-target BCI systems in recent years. Research methods to improve user experience in low and medium frequency bands include applying spatial encoding strategies to reduce the number of stimuli [37] or designing new stimulus paradigms [20], [21], etc. This study achieved higher classification accuracy and ITR than previous studies by using grid stimulation paradigms with high comfort in low and medium frequency bands. ...
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In steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI) systems, traditional flickering stimulation patterns face challenges in achieving a trade-off in both BCI performance and visual comfort across various frequency bands. To investigate the optimal stimulation paradigms with high performance and high comfort for each frequency band, this study systematically compared the characteristics of SSVEP and user experience of different stimulation paradigms with a wide stimulation frequency range of 1-60 Hz. The findings suggest that, for a better balance between system performance and user experience, ON and OFF grid stimuli with a Weber contrast of 50% can be utilized as alternatives to traditional flickering stimulation paradigms in the frequency band of 1-25 Hz. In the 25-35 Hz range, uniform flicker stimuli with the same 50% contrast are more suitable. In the higher frequency band, traditional uniform flicker stimuli with a high 300% contrast are preferred. These results are significant for developing high performance and user-friendly SSVEP-based BCI systems.
... Recently, lateralized visual stimuli away from the central field of view has gained considerable interest in BCI studies because of the theory of retinotopic mapping (Yoshimura et al., 2011;Chen et al., 2017). According to retina-cortical mapping, the spatial pattern of VEPs is closely related to the position of visual stimuli in the visual field (Wurtz and Kandel, 2000). ...
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... An example of the latter is to use a 5-class motor imagery (MI) BCI for piloting a wheelchair [9]. As for navigation in a virtual environment (VE), some attempts have been made to demonstrate the potential use of a BCI in games [10] and mouse control [11]. In [12], a cave automatic virtual environment (CAVE) was implemented, in which subjects navigate in a virtual street projected on active screens surrounding the subject. ...
... The navigation system we propose is based on imagined movement (IM) eliciting a power increase (event-related synchronization ERS) and decrease (event-related desynchronization ERD) in mu (8)(9)(10)(11)(12) and beta (14-25 Hz) bands in EEG recorded over the ipsiand contralateral sensorimotor cortex, respectively [26]. The EEG recording device used in this study was Mentalab [27], an 8-channel dry electrode wireless headset. ...
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... Single-flicker SSVEP is a novel BCI that uses only one flickering stimulus to generate multiple commands from the user's brain signals [18], [19]. It is based on the principle of retinotopic mapping, which means that the brain response depends on the spatial position of the stimulus relative to the center of gaze [20]. Although it reduces visual fatigue, improves the signal-to-noise ratio, and enhances the spatial attention mechanism of the brain, it can be more sensitive to eye movements and blinks, and more affected by individual differences in retinotopic mapping. ...
... The selection of an appropriate feature extraction technique plays an important role to enhance the accuracy and reliability of the system's performance in a single-flicker frequency SSVEP-based BCIs. Power spectral density analysis (PSDA) is one of the earliest technique used for SSVEP analysis [19], [20], [23]. However, the PSDA has limited application due to the sensitivity of the SSVEP signal to noise and the low-frequency resolution in short-time windowing [24]. ...
...  To the best of our knowledge, this study provides the opportunity for the first time to consider and compare several traditional methods for single-flicker SSVEP. The effectiveness of the proposed single-flicker SSVEPbased BCI technique is evaluated on two BCI dataset [20], [56], and the results are compared with previous works. The obtained results demonstrate reliable classification. ...
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... Se utilizaron como datos a analizar, registros de EEG de libre disponibilidad online obtenidos durante la etapa de entrenamiento llevada a cabo en [5]. ...
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... One important advantage of this approach is that, unlike in frequency-coded SSVEP BCIs in which the user has to gaze at the flicker stimulus, in our spatially-coded SSVEP BCI, the flicker always appears in the extrafoveal field. We have argued that this property likely has advantages with respect to visual fatigue [15]. In addition, the high stimulation frequency that increases the temporal granularity of the dynamic stopping at the same time can also be expected to improve user comfort. ...
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... In multi-target experiments, different targets have different spatial positions, and other targets are usually located around the stimulus target. Furthermore, the difference in the spatial location of visual stimuli and the stimulation of the peripheral vision will affect the response of the central visual field [37][38][39] . However, the influence of spatial information was not included in the signal model, so that the transferred SSVEP template could not accurately contain the response under multi-target stimulation, which decreased the performance of the proposed transfer algorithm. ...
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In general, a large amount of training data can effectively improve the classification performance of the Steady-State Visually Evoked Potential (SSVEP)-based Brain-Computer Interface (BCI) system. However, it will prolong the training time and considerably restrict the practicality of the system. This study proposed a SSVEP nonlinear signal model based on the Volterra filter, which could reconstruct stable reference signals using relatively small number of training targets by transfer learning, thereby reducing the training cost of SSVEP-BCI. Moreover, this study designed a transfer-extended Canonical Correlation Analysis (t-eCCA) method based on the model to achieve cross-target transfer. As a result, in a single-target SSVEP experiment with 16 stimulus frequencies, t-eCCA obtained an average accuracy of 86.96%±12.87% across 12 subjects using only half of the calibration time, which exhibited no significant difference from the representative training classification algorithms, namely, extended canonical correlation analysis (88.32%±13.97%) and task-related component analysis (88.92%±14.44%), and was significantly higher than that of the classic non-training algorithms, namely, Canonical Correlation Analysis (CCA) as well as filter-bank CCA. Results showed that the proposed cross-target transfer algorithm t-eCCA could fully utilize the information about the targets and its stimulus frequencies and effectively reduce the training time of SSVEP-BCI.
... Thus, the subject must focus on the stimulus that flicks at the frequency corresponding to the command it intends to communicate. Using this kind of paradigm, communication systems based on spellers Chen et al. (2015), control systems for electric prostheses Muller-Putz and Pfurtscheller (2007) and exoskeletons Kwak, Müller, and Lee (2015), but also interaction systems for computer games Chen, Zhang, Engel, Gong, and Maye (2017) have been designed. ...
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This work presents a supervised machine-learning approach to build an expert system that provides support to the neuroscientist in automatically classifying ERP data and matching them with a multisensorial alphabet of stimuli. To do this, two different approaches are considered: a hierarchical tree-based algorithm, XGBoost, and feedfoward neural networks, highlighting the pros and cons of both approaches in the different steps of the classification task. Moreover, the sensitivity of the classification capabilities of the tool as a function of the number of available electrodes is also studied, highlighting what can be achieved by applying the method using commercial, wearable EEG systems. The main novelty of this work consists in significantly enlarging the pool of stimuli that the expert system can recognize and comprising different, possibly mixed, sensorial domains. The obtained results open the way to the design of portable devices for augmented communication systems, which can be of particular interest for the development of advanced Brain-Computer Interfaces (BCI) for communication with different types of neurologically impaired patients.