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1: Visual Cue Characteristics

1: Visual Cue Characteristics

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Context 1
... Table 5.1. The table also indicates whether direct programming of the graphics processing unit (GPU) would be advantageous, and this will be discussed in more detail in Section 5.5.2. ...
Context 2
... simply visually revealing whether there is uncertainty (at the Boolean level), can clearly be achieved, it is not clear what representations are most appropriate for specific tasks. Most of the uncertainty cues in Table 5.1 have a length above a Boolean indicator, but they may not be appropriate for some tasks, or may lead to confusion. For the task of simply eliciting possibilities, however, most of the cues should work. ...
Context 3
... Ensure visual variable has sufficient length -The length of different encodings was discussed in relation to ArkVis in Table 5.1. Interactive selection of the encod- ing allows the choice of an encoding with sufficient length. ...
Context 4
... Table 5.1 in Chapter 5 we presented a summary of various representations for the tem- poral uncertainty in this domain and made special note of the number of levels of encoding possible in each. The flexibility to choose an encoding with the simplest mapping to cog- nitive task was available in our visualization tool ArkVis. ...

Citations

... Results showed a medium level of detail was most efficient. Work in computer science, cartography, and geography, by contrast, typically approach realism as correlating to certainty (Zuk, 2008), revealing explicit connections not between the rhetorical design and its intended effects but between the computer design and confidence in data (J. Kostelnick et al., 2013). ...
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In visual risk communication, there has been a push towards using realism to show potential effects of sea level rise on coastal communities, often with the assumption that higher degrees of realism are more effective. We challenge this assumption by sharing the results of a user-based study exploring reactions to simulated images of flooded landmarks. The findings identify nuanced rhetorical and emotional responses, encouraging technical communicators to contribute to risk scholarship in psychology and cartography.
... Exactly how these duties should be carried out is not specified. When Torre Zuk (2008) addressed the visualization of uncertainty across the sciences, he reached the conclusion that uncertainty should be considered in terms of either data (D) or metadata (MD). 115 We express D within the visualization through cues such as non-photorealistic rendering (NPR) that disrupt the otherwisephotorealistic (PR) rendering of the data; 116 we express MD outside visualization through words. ...
... They argue that this allows them to establish clear distinction between visualisation of uncertainty -which is how we depict uncertainty specified with the data -and the uncertainty of visualisation -which considers how much inaccuracy occurs as the data is processed through the pipeline. With reference to Pang et al.'s [12] uncertainty visualization pipeline, Zuk [21] argues that combining the uncertainties from different stages of the pipeline is important for designing new visualisation method as it separates out the uncertainty introduced by a representation and the visualization itself. For user evaluation this also suggests the benefits of comparing multiple visualizations so that the uncertainty in the "combine stage" may be roughly estimated. ...
... According to Google Scholar, the Winkler and Smith paper has only been referenced 11 times since its publication: Jafar et al. (2007), Finkel (2008, Zuk (2008) Rushdi & Rushdi (2018). The majority of these are in papers relating to medical decision making. ...
... Recognizing that this produced insufficient insight for effective design, the team brainstormed together alternative methods (C-5, Communal, Emergent) to address the challenge of enabling in-situ interviews with internists (doctors who consult on internal medical problems), without putting a strain on their already busy and high-pressure workdays. With the medical collaborator and considerable advice from an ethics board (Communal), the visualization researchers designed what was essentially an in-situ interview (S-3) where the doctors gave a medical consult in the context of their working environment, minimizing their time commitment and maximizing the potential of observing their diagnostic process in a close-to-real situation [2,47]. For the internists, who had agreed to be approached for a consult on pulmonary embolism (PE), the visualization researcher could approach them in the hospital halls, and in a manner similar to how one doctor asks another, ask for a consult on a (non-existent) PE patient (Personal, Active). ...
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While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problemdriven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.
... Recognizing that this produced insufficient insight for effective design, the team brainstormed together alternative methods (C-5, Communal, Emergent) to address the challenge of enabling in-situ interviews with internists (doctors who consult on internal medical problems), without putting a strain on their already busy and high-pressure workdays. With the medical collaborator and considerable advice from an ethics board (Communal), the visualization researchers designed what was essentially an in-situ interview (S-3) where the doctors gave a medical consult in the context of their working environment, minimizing their time commitment and maximizing the potential of observing their diagnostic process in a close-to-real situation [2,47]. For the internists, who had agreed to be approached for a consult on pulmonary embolism (PE), the visualization researcher could approach them in the hospital halls, and in a manner similar to how one doctor asks another, ask for a consult on a (non-existent) PE patient (Personal, Active). ...
Preprint
Full-text available
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.
... Brodlie et al. studied the sources of errors in the visualization pipeline [5] and demonstrated that the quantification of uncertainty in visualization is important in avoiding misleading interpretations regarding underlying data. In other words, uncertainty quantification can potentially improve the reliability of decision support systems [9,40], especially for sensitive applications. We study uncertainty quantification in the context of level-set visualization. ...
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... Then, the missing data must be considered into the visualization by a specific information according to [10] and a discontinuity index have to be produced. Moreover, the possible imprecision and/or uncertainty should also be considered from the data modeling to their visualization [11], [12]. In fact, there are also high variation in the collected data of each sensor which may vary over time in terms of volume but also in term of diversity of collected banners. ...
... interview [15] and observation [16]. Both techniques could be used in visualization evaluations, and be used to collect feedbacks from domain experts. ...
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... There is, therefore, a balance to be found between minimizing the amount of additional information that is given to users and ensuring that the visual representation effectively communicates the intended message as well as the data's context [28]. Many metrics and heuristics for evaluating the appropriateness of visualizations have been proposed [32], [33]. A discussion of these heuristics and any accompanying metrics can be obtained from [33]. ...
... Many metrics and heuristics for evaluating the appropriateness of visualizations have been proposed [32], [33]. A discussion of these heuristics and any accompanying metrics can be obtained from [33]. ...
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